BlogHeiress Blogs And Social Networks











Etch - A - Sketch

Etch - A - Sketch

Throughout history man has created. Created imagery and vision with artistic expression. From God molding the universe, there began creation. Adam and Eve weaving garments of leaves through the Renaissance period, Michaelangelo’s paintings, Picasso’s abstractions, Leonardo’s sketches, The Roman Empire’s aqueducts, Guggenheim’s architecture, to the prose of Shakespeare. We Create.

Yes, creation comes in many forms, manipulating realities, materials, and existences. We admire beauty, structure, form, and depth. Labeling this art is but an addition to this creative process that indeed enhances the form.

Whether our designs come in graphic, language, text, code, utilitarian or visual, monumental or minuscule, as a World we have discovered and introduced creations that have astounded and awed Nations.

With the invention of the Etch – A – Sketch, yes, I begin at my creative introductions; Etch – A – Sketch, Spin – Art, and the Loom Weavers of Mattel and Hasbro, I believe this generation of inventors, artists, and creators of brilliance started with the seemingly simple formations of these wondrous toys. The music, sights, sounds, toys, politics, architecture, and visions of the 70’s and 80’s have emerged and molded the computer generation into an age in the forefront of humanity.

Todays computers wizards came from the inspiration of yesterdays toys. Chemistry sets in a box, Lincoln Logs, Legos, Train Sets, and Red Rider BB Guns with Cowboy Hats and Boot sets all played a role in the expansion of human minds toward the greatness of creating visions and wonder online.

Play – Doh had to have inspired the minds of the creators of the incredibly intense PC game Spore. Spin – Art for the Slide dot com’s photo Slide shows, maybe Lincoln Logs took a role in the ideas for designing a 3D model Log Home program online.

lite-bright

Lite Bright could have caused a “light bulb” to glow brighter in the creation of the home computer and numerous kids have “operated” on walkie talkies, radios, and old TV sets later to become expert repairmen, inventors, and creators of technology. The skilled surgeons today who once played with the still nose lighted board game Operation surely had a steady handful of practice with that toy.

With this in mind, What will todays toys inspire in our youth of tomorrow? Will this high technology entertainment shift the gears of the upcoming geniuses into yet another realm of creativity? The World is waiting.

Stephanie Haile aka Wavecritter Google Me :)



Leave a Reply

et cetera